GAMING IN ED 2014*
La Dirección de Tecnología para la Innovación Educativa, alineada al nuevo modelo Tec 21, busca divulgar información entre la comunidad académica que promueva el uso de nuevas tecnologías y
apoye al proceso de innovación en el aula.
El tema en esta sección del blog es:
Gamification: uso de juegos digitales en el entorno educativo .
A continuación podrán encontrar una selección de las sesiones y conferencias interactivas que se llevaron a cabo en el foro GAMING IN EDUCATION 2014 a nivel mundial.
Las conferencias se pueden accesar en BlackBoard Collaborate.
| Michael Bender | RECORDING | SelfDesign Minecraft as Self-Directed Learning and a Community Development Tool |
| Quiana Bradshaw | RECORDING | Learning Game Design Characteristics through the Study of Flow and the Elemental Tetrad in the World of Warcraft & Minecraft |
| Zena Brown | RECORDING | Games People Play 2: Implementation of Gamification to Increase Parental Involvement |
| Barbara Chamberlin | RECORDING | It's OK to Play |
| Seann Dikkers | RECORDING | TeacherCraft: Amazing Teachers using Minecraft in the Classroom |
| Rebecca Forth | RECORDING | Don't Just Play the Game: Minecraft Mods at Sonoma County Library |
| Josh Hughes | RECORDING | Getting Your Game On |
| Steve Isaacs | RECORDING | GameMaker Studio: Why Kids Should Create Games! |
| Breanne Kirsch | RECORDING | What is Agoge: The Spartan's Journey? |
| Rob Letcher | RECORDING | The Elbonian Challenge: Creating a Gamified Simulation Online Course |
| Michael Levine | RECORDING | Level Up Learning: Teaching with Games in the Classroom |
| Allisyn Levy and Katya Hott | RECORDING | Connecting Educators and Game Developers |
| Kara Mac Donald | RECORDING | Digital Games for Foreign Language Learning |
| Marianne Malstrom | RECORDING | Follow the Learning |
| Matthew Miller | RECORDING | Legends, battles, mystery, betrayal...Programming and Math! |
| Jeff Mummert | RECORDING | Submrge.org: Using Commercial Games Effectively in K12 and College Classrooms |
| Raymond Pun | RECORDING | Gamification in the Library: Creating Interactive Research Activities to Engage Library Users |
| Peggy Sheehy | RECORDING | The State of Play: Are You Game? |
| Peter Stidwill | RECORDING | The Secret Sauce: What Goes into a Good Learning Game? |
| Bronwyn Stuckey | RECORDING | Game Inspired Learning: A chance to re-imagine and reframe learning |
| Caryn Swark | RECORDING | Bring it On: Game Design as a Mechanic for Assessment |
| David Thomas | RECORDING | No Pain No Gain? Finding a place for fun in Learning |
| Sarah Thomas | RECORDING | Level Up: Five Steps to Gamify Your Class |
| Dan White | RECORDING | Musings on Game-Based Learning (from the Trenches) |
| Melda N. Yildiz | RECORDING | Power of Game Design and Coding for Developing Global Media Literacy Skills among Pre-service Teachers |
http://gamingined.com/page/recordings-2014?xg_source=msg_mes_network
Steve Hargadon.
